Undetected (BE 1.179)
[Features]
- Anti-Detection similar to DayZ-Map
- Open source
- External hack
- A few pre-made spawn options
- Spawn AS50 & Ammo
- Spawn AS50 Thermal & Ammo
- Spawn M9SD & ammo
- Spawn M4A1 SD Camo & ammo
- Spawn Mk 48 & Ammo
- Spawn G36C SD Camo & Ammo
- Spawn Food & Mtn. Dew
- Spawn Medical Supplies
- Spawn All Gear (Map, Watch, et. al.)
- Spawn Lee Enfield & Ammo
- Spawn Colt1911 & Ammo
- Spawn Satchel Charges
- Spawn local backpack near to you
- Spawn local Bike
- Spawn local Chopper
- Custom local Spawn
- Custom Weapon Spawn
- Custom Magazine Spawn
- Teleport to marker
- Teleport 50 m ahead
[Instructions]
- Tested Arma Beta 97239 (update by hand!) with but should work on other versions too
- Extract somewhere
- Launch DayZ (stay in the menu, don't connect to a server yet)
- Launch firefox as administrator
- Launch 'plugin-container.exe'
- A console window should appear (the hack will be injected into firefox.exe)
- If the console says 'failed to attach' you need to disable uac
Note: To use with chrome you can launch 'plugin-container.exe' with the command line argument 'chrome.exe'
[License]
You find the license in the "License.txt" file. By running StuffSpawner you agree to the license. I will not replace any CD-Keys in case you get banned.
[Note]
This should merely be considered as an extended version of the manual spawning proof of concept (fast & dirty release)
To make it a full-worthy hack I accept suggestions / premade menus from the community, but with the current functionality you can already theoretically spawn every item in the game.
Don't ask how to compile, you will need AsmJit and hde32 if you want to compile this.
By using the just in time assembler one can call the game functions in a beautiful manner. Here a small extract from the program:
[Known bugs / Todo]
- No memory cleanup after execution
- Minimalistic menu
[Troubleshooting]
-If the console flashes but no window despite the dx-dialog comes up, try to manually inject into an x86 process on your system. Do that by running "plugin-container.exe target.exe" where target is the process to inject to. You can use for example firefox or chrome as a target.
[Changelog]
- v1.0 - Initial release
- v1.1 - Fixed the safemode.bat to work on systems where uac is off. Updated the source.
- v1.2 - Made the source compile without problems now. Refined the menu based on Griffin02 and lockdown64's code. Added createVehicleLocal function.
- v2.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator.
- v2.1 - Fixed for Arma beta 97239 and newer.
- v2.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module
- v2.3 - Fixed for Arma beta 97361 or newer. The MK8 no longer replaces your backpack
- v2.4 - Undetected again. Uses a concept by m101jay to bypass API-hooks and module-breakpoints
- v2.5 - Undetected again. Uses the PEB_LDR_DATA structure to bypass code-executions in the freezed arma-process
- v2.6 - Added a DummyApp.exe & DummyDll.dll which lets you test if your system is supported by the bypass
- v2.7 - Undetected again. Local vehicle spawns no longer call the BE script callback. When the game is frozen the complete BE-Module will be overwritten with 0xFF-Instructions, thus the game should crash if the anti-detection fails. Removed the radio in "all gear" and added the rangefinder. Removed the DummyApp, it was not the problem
[Download]
Do not use if you can't handle a ban.
Download: [Only registered and activated users can see links. ]



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